Zoomer's Math Games: Zoomer's Roll 15

Zoomer's Math Games image

he goal of "Roll 15" is to score the closest to 15. Roll 2, 3, or 4 of your dice to try to score a total of 15. You can score over 15, but try to get as close as you can.

Brief instructions are available in Zoomer’s console on the upper right-hand part of the screen. This will help your child while learning how to play the game, and will help their reading skills!

Each player has four dice, two large and two small ones. The small dice roll a number between zero and five, and the large dice roll a number between five and ten. The child uses mental arithmetic to add the pip totals of the 2, 3, or 4 dice they roll.

Children practice arithmetic skills as they add their totals. After both your child and Zoomer take a turn, your scores are compared to determine a winner, or if there was a tie. Ties occur frequently in this game.

Roll 15 emphasizes the following life skills: subtraction, estimation and probability, place value and mental arithmetic, strategic thinking, problem solving and last, but not least, reading.

Outstanding Achievement!

We are very pleased to announce that our math games have been awarded the Outstanding Achievement in Educational Software for 2001 by the Educational Software Cooperative.

System Requirements

  • Windows 95/98/NT/ME/2000/XP
  • 32 MB RAM